Factions (Guide)

From Fallen London Wiki (Staging)
(Redirected from Factions)
Ladybonessmall.png Early MYN Content and Onwards
Crowd2.png

If this is a game, which side will you play for?

This Guide is meant to give you an overview of how Factions work, but not necessarily the specifics. Most of the paragraphs in this guide contain a link to a more in-depth guide which tells you about specific actions needed, what the best options are, etc.

What are Factions?[edit]

Your relationships to the many Factions of Fallen London are governed by several qualities. For most Factions these are Renown, Favours and Closest To. For a small number of special factions, the key quality is Connected. Note that these qualities are distinct from Social Influence, which tracks your relationship to other players of Fallen London.

  • Favours are the primary game-play mechanic. They are gained when you perform actions that are viewed favourably by the faction and are lost when by either displeasing the faction or cashing in your favours. Favours are very profitable, but are capped at 7. See Raising Favours (Guide) and Calling in Favours (Guide) for more details.
  • Many factions are in a natural conflict with each other. If you have 5 favours of each of the opposing faction, you can draw non-discardable Conflict Cards.
  • Renown is predominantly a roleplaying quality. It is harder to raise and it almost never decreases. Its principal game function is to unlock Renown Items, although it does open up other options as well (e.g. A merry sort of crime). Renown up to 5 can be gained at Mrs Plenty's Carnival for most Factions. Later, Renown is raised primarily through one-off storylines and by cashing in Favours using Faction Items.
  • For the few factions that have not been converted to the new system, their Connected quality combines the functionality of Favours and Renown. See Raising Connections.
  • Closest To is also primarily a role-playing quality. Corresponding Faction Cards need to be drawn to attain (or lose) Closest To with a certain faction.

Faction Cards have many other uses, such as increasing main Attributes, providing the default option for gaining favours, and enabling Profession advancement.

List of Factions[edit]

University: Benthic
University: Summerset

Closest To...[edit]

Closest To indicates the Faction you are most closely aligned with, and is initially unlocked by Choosing a Side. The quality doesn't do a whole lot, and is mainly a roleplaying thing. It does, however, open up a new option on the relevant Faction Card that raises Counting the Days.

If you want to align with another Faction, you must first betray your current Faction on their Faction Card. You are then able to become Closest To another Faction on their Faction Card.

It is currently impossible to become closest to The Widow, The Duchess, and the University.

Favours[edit]

Holdinghands.png

Raising Favours[edit]

A player-created Guide is available for this content: Raising Favours (Guide)

There are four main ways to raise Favours. These are:

  • Faction cards. Each Faction has its own card, which have at least one option where you can gain a favour in exchange for a small price in items.
  • The Connected Pet of each Faction. Each Renown/Favour using Faction (except for Rubbery Men) has their own connected pet. Each pet has a card associated with it, which has (amongst other things) an option that gives a single Favour of the associated Faction. These pets can be gained in Watchmakers Hill with the storylet A Clandestine Rendezvous.
  • Mrs Plenty's Carnival. As long as your Renown with a faction is lower than 5, you can exchange 2 actions and a Carnival Ticket to increase your Renown with the faction and gain a Favour. This is an incredibly good deal and should absolutely be used.
  • Each Faction also has at least one carousel of storylets which yields Favours on completion. These are time-consuming, but they are independent of RNG and also grant item rewards. These carousels include the Box of Intrigue(Urchins, Criminals), Mahogany Hall(Bohemians, Tomb-Colonies), and Monster Breeding(Church, Constables), as well as several places at Zee.

Calling in Favours[edit]

A player-created Guide is available for this content: Calling in Favours (Guide)

Favours can be used for a great many things. Most major locations have a storylet where you can trade in various Favours for rewards, and there are uncountable storylets which use them. Favours can also be used to increase your Faction Renown past 5.

Renown and Connections[edit]

A player-created Guide is available for this content: Raising Connections

Renown is the other half of the coin from Favours; far harder to earn, but it never decreases. The tree main ways to raise Renown are:

  • Mrs Plenty's Carnival. As mentioned above, Mrs Plenty's Carnival is by far the easiest way to raise both Favours and Renown until Renown reaches level 5. Use this!
  • Opportunities for Ingratiation card. You may, with this card, raise 3 factions from renown level 5 to level 10. Use this!
  • The Faction's Item. Each Faction (except for the Duchess, the Masters, and the Fingerkings) has a unique item associated with them.

Connections, unlike Renown, can decrease. For instance, connections to the Duchess can drop if you participate in Pass the Cat, and there are occasionally options to spend connections to the Masters. Refer to the Raising Connections guide for more on how this system works.

Faction Item Renown Stat Shop Cost
Bohemians Nikolas Pawnbrokers E 60.00
The Church Nikolas Pawnbrokers E 40.00
Constables Nikolas Pawnbrokers E 30.00
Criminals Nikolas Pawnbrokers E 62.50
The Docks Nikolas Pawnbrokers E 50.00
The Great Game Nikolas Pawnbrokers E 40.00
Hell Merrigans Exchange E 62.50
Revolutionaries Nikolas Pawnbrokers E 40.00
Rubbery Men Merrigans Exchange E 100.00
Society Nikolas Pawnbrokers E 30.00
Tomb-Colonies Crawcase Cryptics E 62.50
University (Benthic and Summerset) Nikolas Pawnbrokers E 100.00
Urchins Crawcase Cryptics E 62.50
The Widow Crawcase Cryptics E 30.00

By using these items, the player can spend items to increase Connections or Favours to increase Renown. It is important to note that these items are not consumed when you use them to gain Renown.

Costs of Raising Renown[edit]

Favours to Reach Renown Items.
Renown Level Action CP / Favour Cost / Use
< 5 Carnival Action 0[1] 0
< 8 Renown Item T1 Action 1 0
8-15 Renown Item T2 Action 2 E 2.5
16-55 Renown Item T3 Action 4 E 12.5[2]
  1. Gain 1 favour, and 3 CP per 2 actions
  2. The Docks is slighty more expensive at 17.50E , as is Criminals at 14.50E , while the Tomb-Colonies are E 12 only.
Favours to Reach Renown Items.
Renown Level Level Significance Total Uses to Reach [1] Total Favours to Reach [1] Total Cost E [1]
5 Carnival Max 5 0 0
8 T2 Renown Action Begins 8 21 0
10 First Renown Item 10 35 5
15 T3 Renown Action Begins 14 63 15
25 Second Renown Item 22 119 115 [2]
40 Third Renown Item 39 238 327.5 [2]
55 Renown Cap 65 420 652.5 [2]
  1. 1.0 1.1 1.2 This table assumes that you raise renown to 5 at the carnival initially, and only cash in at 7 favours.
  2. 2.0 2.1 2.2 The Docks, Criminals, and Tomb-Colonies are not the standard price and so may be more or less than this figure.

Renown Rewards[edit]

Raising Renown unlocks storylets, cards, options on same, and allows purchasing Renown Items with Favours. Storylets etc. vary widely based on faction, but the items have a consistent pattern.

Renown Items[edit]

Renown items are special equipment that become accessible once your Renown with a factions reaches a certain level. Each Faction has three Renown items:

Renown 10 items have low stats (+4), are easily surpassed by other equipment, and generally don't have other uses. The one exception to this is the Barrel with Leather Shoulder-Straps from the Bohemians, its +4 Dangerous bonus is only surpassed by expensive end-game gear and is thus relevant to most players for a very long time. These can be acquired from the Faction's opportunity card in London.

Of minor note is that the , , and are the only items from this tier that have actual minor uses in some late-game storylets.

Renown 25 items have better stats (mostly +7), and some of them are best-in-slot. In addition, they provide opportunity cards or unlock actions in the Upper River. These can be collected from various locations in London.

Of particular note are the , which is best-in-slot for Watchful Boots, and the , best-in-slot for Shadowy Adornments; an honorable mention goes to the , the second best boots for Dangerous in the game. The Bohemians, Docks, and Tomb-Colonist items at the Renown 25 tier unlock rather middling (but not terrible) opportunity cards in the Upper River, so if you wish to minimise your Upper River deck they are better avoided as they cannot be sold once acquired, although the Docks card does have some utility which might be of interest to some players.

Renown 40 items are often best-in-slot (mostly +10), and may have some other uses. These can be acquired from places that are hard to access.

In the table below, Strict Best in Slot items are bold and Shared Best in Slot items are italic.

Be warned! The items underlined below will permanently add a card to your Upper River deck! Avoid them, if you care about that sort of thing.

Faction Renown 10 (3 favours) Renown 25 (5 favours) Renown 40 (7 favours)
Bohemians (Clothing, Dangerous +4, Scandal +1) (card) (Weapon, Persuasive +7, Dreaded +1) (Mahogany Hall) (Home Comfort, Shadowy +8) (The Mirror-Marches)
Constables (Adornment, Dangerous +4) (card) (Companion, Watchful +7, Bizarre +1) (Flit) (Boots, Shadowy +10, Dreaded +1) (a slow boat passing a dark beach on a silent river)
Criminals (Weapon, Shadowy +4) (card) (Boots, Dangerous +7, Respectable +1) (Flit) (Companion, Shadowy +10, Dreaded +1) (New Newgate Prison)
Hell (Hat, Dangerous +4) (card) (Hat, Watchful +7, Dreaded +1, Neathproofed +1) (The Shuttered Palace) (Weapon, Watchful +10, Dreaded +1) (The Iron Republic)
Revolutionaries (Weapon, Dangerous +4) (card) (Boots, Watchful +7, Dreaded +1) (Spite) (Home Comfort, Dangerous[1] +8) (A state of some confusion)
Rubbery Men (Weapon, Persuasive +4) (card) (Companion, Persuasive +7, Dreaded +1) (The University) (Weapon, Persuasive[2] +10, Bizarre +1) (Flute Street FATE, Helicon House)
Society (Adornment, Persuasive +4) (card) (Companion, Shadowy +7, Respectable +1) (The Shuttered Palace) (Transport, Persuasive +8) (Port Carnelian)
The Church (Weapon, Persuasive +4) (card) (Home Comfort, Dangerous +4) (The Flit) (Home Comfort, Persuasive +8) (Corpsecage Island)
The Docks (Companion, Watchful +4) (card) (Gloves, Watchful +7, Bizarre +1) (Wolfstack Docks) (Weapon, Persuasive +10, Dreaded +1) (The Pillared Sea)
The Great Game (Hat, Shadowy +4) (card) (Weapon, Watchful +7, Dreaded +1) (Wilmot's End) The Great Game (Affiliation, Watchful[1] +5, Shadowy[2] +2) (The Mirror-Marches)
Tomb-Colonies (Weapon, Dangerous +4) (card) (Hat, Persuasive +7, Dreaded +1) (Mahogany Hall) (Companion, Persuasive +10, Bizarre +1) (Tomb Colonies)
Urchins (Hat, Persuasive +4) (card) (Adornment, Shadowy +7, Bizarre +1) (Wolfstacks Docks) (Weapon, Shadowy +10, Bizarre[3] +1) (Mind of a Long-Dead God)
  1. 1.0 1.1 Best in Slot unless you make a particular choice in
  2. 2.0 2.1 Shared Best-in-Slot, excluding seasonal items and Ambition items
  3. Shared Best-in-Slot, excluding Ambition items

'So you have to lose your marbles to gain treasures...' (Tips)[edit]

As the table above indicates, the locations of Renown 40 items are not immediately accessible. With the exception of the Fate-locked Flute Street, none of them are in London; most are in Menace areas or late-game Zailing destinations.

Note: You will need to have 7 Favours from the relevant Faction to retrieve the Renown 40 item! Don't waste a trip by not being prepared.

The Mirror-Marches (Bohemians, Great Game)[edit]

: Accept an invitation; : The Game Begins

This location is generally accessed by reaching 8, while having at least one or 10.

There are many ways to increase Nightmares; the quickest is A mahogany-framed mirror at . If you take any Nightmares route, you will have to lower Nightmares as usual in order to leave.

If you have discovered the Adulterine Castle (requires having built a railway station at The Hurlers), you can leave that location through the Mirror-Marches, which doesn't require Nightmares. This avoids the necessity of lowering Nightmares in order to leave afterward.

A state of some confusion (Revolutionaries)[edit]

: Try your best to sleep

You enter (The Royal Bethlehem Hotel) with 8 and neither of the other requirements for visiting the Mirror-Marches. Alternatively, you can move from the Mirror-Marches to the Royal Beth via the storylet A familiar scene?

The quickest route to a state of some confusion is to Gaze into Dream's Mirror at .

a slow boat passing a dark beach on a silent river (Constables)[edit]

: Where the Dead Go

At this point in the game, you're probably all too familiar with the slow boat. The quickest route is to Gaze into Heart's Mirror at , but there are other ways to hurry death along.

New Newgate Prison—Again! (Criminals)[edit]

: Someone Wants a Word

Of all the ways to increase , the fastest (though not guaranteed) may be to fail to Rob the Brass Embassy, which sends you immediately to prison. An additional benefit of this route is that it does not raise your Criminal Record, which can cause difficulties if you are a PoSI.

The Iron Republic (Hell)[edit]

: A Day Outside of Days

To zail to the Iron Republic, you will need an . This costs and a (in addition to requiring less Hell Renown than you need for the Apparatus, anyway). The most profitable action to obtain the Safe-Conduct is on the Secrets and Spending card; otherwise, you can obtain one at your Lodgings.

The are difficult to navigate; you will want to refer to the Iron Republic Street Map. Day 99 is the one that removes your quality, making the Day Outside of Days accessible.

Flute Street (Rubbery Men)[edit]

After unlocking Helicon House in (requires starting the storyline), you can raise to 5 to .

To unlock earlier than the railway, you can also unlock this location for 10 FATE on the card A present from the Solitary Glim-sculptor after you have finished . Flute Street has its own guide.

Port Carnelian (Society)[edit]

: An Honour from Her Majesty the Queen

After you are Banished from the Court, you can begin Working toward a Foreign Posting, which results in access to Port Carnelian. Upon zailing there, you can find the storylet for this item at Heartscross House.

Corpsecage Island (The Church)[edit]

: Dedicate yourself to prayer

To zail to this island, you will need to unlock scientific expeditions (see the Guide). The main prerequisites are finishing the University storyline, having begun to Associate with Radical Academics, and Cultivating an Acquaintance with His Amused Lordship.

The Pillared Sea (The Docks)[edit]

: The Admiralty's Error

The Pillared Sea is the most perilous area of the Unterzee, and one you won't often visit. You'll pass through when zailing with the currents on your way home from Polythreme, or against the currents to the Khanate. See Zailing (Guide) for more detailed instructions. Remember that renown items are gained via storylet rather than card.

The sole destination in the Pillared Sea is Irem, which you will unlock at the conclusion of the lengthy Evolution storyline. Zailing directly there will also give you a chance to acquire the Unexploded Mine.

The Tomb-Colonies[edit]

: A note in your journal

A number of delightful options exist for getting oneself exiled to the Tomb-Colonies, including composing a risque ballet, kissing a , and Toppling a dowager into a shrub.

The Mind of a Long-Dead God (Urchins)[edit]

: A Light to Bright the Dark

You can access through a pinned storylet unlocked with 15 and 19. The Dreams guide should help with this grind.

Renown Storylets etc.[edit]

The hodgepodge of other storylets are different for every faction. Almost everything has a set cutoff of a minimum Renown; almost all of that is a simple multiple of 5, ranging from 5 to 40 (with higher cutoffs usually corresponding to later-game content). A few are marked 'Variable'; this means that every point of Renown lowers the difficulty of some check (generally by 3 on a Broad Attribute check or by a more complicated formula for an Advanced Skills check). One and only one, Join the enforcement team, has a Renown maximum - characters with or more cannot help the Constables beat them up. For the purposes of this section, storylets that require a renown item will be listed as well.

Bohemians[edit]

Threshold Location Card/Storylet Option Effect Summary
Variable Helicon House The Prussian Salon Make polite conversation with a railway passenger Reduces the difficulty of Persuasive/Watchful checks by 3 per Renown
See what gossip you can get out of the Shopkeeper in Viric
Critique the work of the Night Painter
Discuss the Tentacled Entrepreneur's plans
Converse with the Dean of Xenotheology
Talk with the Bohemian Sculptress
The Yellow Salon Admire the work of the Nocturnal Landscape Painter
Admire the work of a fellow Nocturnal artist
Study the Portrait of the Tentacled Entrepreneur /variant 2
Study the Portrait of the Tentacled Entrepreneur as a work of Bazaarine art
Share the paintings with your returned Daughter
5 Card The Heron Tower: Events at a Lair in the Marshes A Masque in the Marshes Trade for
The Empress' Court The Bohemians Call in some favours Increase and slightly increase
Universal Storylet Ambition: Heart's Desire, Bishop of St. Fiacre's Gamble for silver! 20% chance per action to acquire 2
Missing Person: Find an Absconding Devil Make enquiries about the singer One of several pieces of evidence you can find to advance the case.
10 Card A Show of Taste Have the Bohemian Sculptress introduce you Most accessible step toward joining The Clay Tailor Club.
A Card in Viric Accept with the Travelling-Coat of Mr Cups Join The Clay Tailor Club with your outlandish clothing, plus a and three s. (The lizard boots can be made later for the same materials cost.)
Accept with your Jillyfleur Cloak
Accept with your Tatterskin Shawl
Accept in company with your Moderately Co-operative Clothes Colony
Accept with your Velvet Disguise as Mr Veils
Accept with your Tuneful Hat
Accept with your Ostentatious Paisley Suit
Construct a pair of diamond-studded lizard-leather boots of your own design Join The Clay Tailor Club with your newly-made outlandish clothing, plus a and three s.
Suggest accepting with your Barrel with Leather Shoulder-straps Narrative option with the
Card The Tower of Eyes: Behind Closed Doors at a Handsome Townhouse Scheme: Set up a Salon Creates a Salon (requires many other Renowns/Favours)
Card The Interpreter of Dreams (with PoSI and 3) A consultation about chess-dreams Trade an and CP of Having Recurring Dreams: A Game of Chess or Having Recurring Dreams: Death by Water for reduction in Nightmares or Wounds, or gains in Watchful or Persuasive.
A consultation about sea-dreams
Allow Dr Schlomo to publish what you tell him Reduce your Nightmares, risking gain to gain and various Favours or Connected.
Autofire Card A glimpse of debauchery Reduces Nightmares
Talking to Sinning Jenny Break the ice with some gossip Advance , unlock Abbey Rock
Under the Statue at Moulin Deliver a lecture on Parabolan Historiography With the correct statue and a Parabolan history Monograph in Progress, gain a Favour.
15 Mingle with the Guests Indulge in Bohemian banter One of several Talk of the Town options.
25 Influence the Spirit of the Age Commission a portrait With 10 7  S, & Railway 10, trade 500 x Honey for 16 x MoL and a Home Comfort which bestows bragging rights.
Choosing a Lay Minister Invite Shoshana Advance the A Church in the Wild storyline with
Upper River Artistry Offer your defensive escort Gain with less than 3, and
Catch up on Bohemian gossip Gain . Also learn about Helicon House if you haven't yet.
Helicon House (Storylet) Gain entry as an old friend to the Bohemians Free entry into Helicon House.

Church[edit]

Threshold Location Card/Storylet Option Effect Summary
5
Card Your plant is singing Feed a vicar to your plant Sacrifice a Favour for and
Urgent Card A Complication: the Surly Goat-Demon Invite clerical assistance Remove the complication from your Case of the Absconding Devil for a few
Card The Tower of Eyes: Behind Closed Doors at a Handsome Townhouse Scheme: Set up a Salon Creates a Salon (requires many other Renowns/Favours)
Card An Unsigned Message Become a Crooked-Cross As a Conjurer with , 5  Hell Renown, and 5  Benthic, make a check to become a .
The fate of a Cheesemonger – Alice The bosom of the church One ending to the story of the Cheesemonger. Grants 3
10 Under the Statue at Moulin Deliver a lecture on London's History With the correct statue and a London history Monograph in Progress, gain a Favour.
A Question of Corpses Deliver the bodies to their final end Trade for a
Autofire Card A glimpse of a church Reduces Nightmares
An opening among God's Editors Accept the position Trade 12 x  Collated Research for
Unfinished Business in Ladybones Road Mischief and brass With , grind Nevercold Brass Slivers
Toadstools and a Stick Sabotage the process, for the benefit of devils Lose all your monsters-for-breeding and for and Nevercold Brass Slivers
A Jurisdictional Dispute Side with the Bishop of Southwark Gain a and the bishop you sided with will owe you a railway vote, or neither on a compromise.
Side with the Bishop of St Fiacre's
Attempt a fair compromise
Visit the Chapel Lead Evensong Faster way to reduce (-3 CP) at Ealing Station.
Epistolary Matters Compose a letter to spread the Good Word Send s which reduce the reader's nightmares.
Convene a Board Meeting of the Great Hellbound Railway Propose an emphatically mission-oriented charter Allows you to initially set up your railway under a Religious Charter.

Constables[edit]

Threshold Location Card/Storylet Option Effect Summary
Variable Clay Highwayman's Camp A First Impression of the Clay Highwayman What does he want? Lowers difficulty of a Watchful challenge to gain
5 Card Tea with the Inspector (also requires Watchful 81–118) Offer your help with their case Gain Jade Fragments
Ask for help with your case Gain
15 In the Boozer with the Lads Get a pint in and sit down Gain
20 Card The Inspector Calls You come highly recommended by the Chief Constable One option to join The Velocipede Squad
Who is the Clay Highwayman? Investigate the Clay Highwayman: Ask the Constables Easy way to gain without spending
Ministry Enforcement Join the enforcement team A bad way to earn some
50 London's Marrow Recognition With , prove yourself

Criminals[edit]

Threshold Location Card/Storylet Option Effect Summary
Variable Clay Highwayman's Camp A First Impression of the Clay Highwayman What does he want? Lowers difficulty of a Watchful challenge to gain
5 Your novel is complete! A Tale for the People! A genre for your novel. Also requires and Restored to Court
Universal Storylet Day 4: What's the angle? Conspire with the rats FATE Gain a Favour and Investigate the Twelve Days of Mr. Sacks
10 Card Respectable Passengers Make note of their comings and goings Gain a Favour and raise Banditry
20 Card A merry sort of crime Source of or way to expend those for
25 The Clay Highwayman's Camp Make an arrangement with the Clay Highwayman Move to Clay Highwayman's Camp and advance his story
Engage in Some Minor Smuggling Smuggle unlicensed souls up the river Trade various items for
Smuggle unlicensed Brilliant Souls up the river
Offer a well-packed keg of scintillack snuff
Offer a supply of Jasmine Leaves
Make a study of the local smuggling rings Gain
Sell all your Jasmine Leaves via the contacts of the Gracious Widow Liquidate all your for jade at better than market value.
Smuggle in industrial materials Trade for
Who is the Clay Highwayman? Investigate the Clay Highwayman: Ask criminal contacts Easy way to gain without spending
40 The Dumbwaiter of Balmoral Establish contact with a Surface smuggler Begin story for
Meeting in a Dark Alley Identify yourself Gain some , a few s and increase Banditry
50 London's Marrow Recognition With , prove yourself

Docks[edit]

Threshold Location Card/Storylet Option Effect Summary
5 Your poem is complete! A Zeefaring Epic A genre for your poem. Also requires and Restored to Court
Card What will you do with your Taciturn Mynah? Get rid of her Trade away your Connected Pet for a Brilliant Soul
Prepare for an Expedition Hire a porter from the docks Trade 3 x  Favours and for 7 x  Expedition Supplies
Universal Storylet Day 4: What's the angle? Seek adventure! FATE Investigate the Twelve Days of Mr. Sacks
10 Finding a Crew Ask your friends at the Docks to recommend a reliable crew Spend less on
A Rainbow of Offerings Your tattooed friends Use your one-time burst of resources on
20 Aspiring Zee-Captains Sponsor a trading voyage to the farthest reaches of the zee Turn lots of Honey and actions into Scarabs or a Contraption
Canal Workers on the Upper River Take a river barge back to London Return to London and gain and
Hide on a barge back to London Return to London and reduce suspicion.
Trade Zee-Ztories with the Gondoliers Trade for random bones.
Assist an out-of-work Gondolier Trade for
Ply them with lager and see what they'll share for a large amount of
50 Conversation with Furnace Tell her a few of your own war stories Story Details.

Great Game[edit]

Threshold Location Card/Storylet Option Effect Summary
Variable Ask around Wilmot's End Ask them Advance
Who is the Reformer of Reputations? Look into the Reformer's own reputation Some Cryptic Clues and information about the Reformer
5 Your novel is complete! A Tale of Espionage! A genre for your novel. Also requires Restored to Court
The fate of a Cheesemonger – Catherine Show her the game One ending to the story of the Cheesemonger. Grants 3
6 Card The Sign of the Looped Wire A well-known piece in the Game One of two options to become
10 Unfinished Business in Ladybones Road A tradition developed after the Fall With , grind Bottles of Greyfields 1882
Under the Statue at Moulin Deliver a lecture on Neathy History With the correct statue and a London history Monograph in Progress, gain a Favour.
Card 1000 Nevercold Brass wanted! Will pay handsomely! Make the trade – and convince her to tell you what this is all about Gain an extra and a Favour on top of the exchange of Brass for Cryptic Clues
I'll be late! Obtain a Landau of dubious provenance Alternate price for a
Card Don't you know her? Where's she going? Free unlock for
Into the Moonlit Woods Compel the Ghillie to extend your visit Extend buy passage into Moonlit Woods (Guide) for instead of
40 Fresh copy A risqué story about spies One of two options to acquire at . The other needs WHITSUN.
The Rewards of Correspondence For the Game Trade for and

Hell[edit]

Threshold Location Card/Storylet Option Effect Summary
5 Card A devil's taken a shine to you Write a polite note Gain
Write a sharp note and send the flowers back Lose a Favour, gain a Church Favour, gain
Write a risqué note back Increase , , and .
Card What will you do with your Preening Macaw? Get rid of him Trade away your Connected Pet for a Bottle of Strangling Willow Absinthe
Card Stealth watch repair Let's make this sporting( Talkative, ) Gain some Nevercold Brass Slivers if you pass a check and your LB succeeds.
It's beneath his dignity, but...( Bandit-Chief, )
You'll have to stand guard( Working Rat, )
A calculated risk( Disgraced Bandit-Chief, Luck)
Maybe she'll find it comforting FATE( Albino, ) Chance of
Card An Unsigned Message Become a Crooked-Cross As a Conjurer with , 5  Church Renown, and 5  Benthic, make a check to become a .
Stage your ballet! An infernal work A genre for your ballet.
Dealing with Virginia A word at the Embassy Gain and
10 Unfinished Business in Spite The prince of... With , grind Souls
Autofire Card A glimpse of a devil's tea-time Reduces Nightmares
Card Secrets and Spending Obtain an Iron Republic Safe-Conduct Trade and all CtD for an , , &
FIND NEW STORIES: Chat with the Local Gossip Obtain an Iron Republic Safe-Conduct Trade for an
Under the Statue at Moulin A lecture on Hell's History With the correct statue and a Hellish history Monograph in Progress, gain a Favour.
Offices of the Tracklayer's Union: Burrow-Infra-Mump Branch Allow a Curatorial Devil to build a Museum of Souls Establish a at the church, costing Scrip and, if the church is more Christian than Hellish, a .
Card The Western Tower: a Guest Room at the Brass Embassy An Evening of Wine and Souls Trade a and Fourth City Airag for
Card A Theosophistical Persuasion Find some unconventional donors Turn Seeking... into Brass
Card The Honey-Addled Monkey Swap him for something - or someone - more reliable Trade a for either an or a (depends on a check)
15 Tea with the Bishop Aren't your eyes a little yellow for a nun? Gain
20 Card Burning Shadows: the Devils of London Buy a Brass Embassy Guest Room from your Infernal friends Buy a
25 The Old Churchyard Leave the graves be Advance the A Church in the Wild storyline with and
Convene a Board Meeting of the Great Hellbound Railway Propose an expressly Infernal charter Begin your railway with a hellish charter.
Visit the Postal and Notary Office Forge convincingly Lower more effectively at Ealing Gardens
Consult Infernal contacts about the Moulin Waste Reach out to Infernal contacts A cheaper way to advance the Storyline.
Begin composing a new Monograph Write about the Expulsion of Roses A type of Tragic monograph you can begin.
Halfway to Hell Ask questions about the history between Furnace and the Devils Gain
Sell an Infernal Machine to devils Sell an for
Exchange some knowledge of the Eversmoulder Gain

Revolutionaries[edit]

Threshold Location Card/Storylet Option Effect Summary
Variable Representational Arts Paint Balmoral in a subversive cast Reduce difficulty of check to add while Painting in Balmoral
5 Publish your song! A Political Anthem! A genre for your song. Also requires Restored to Court
Card A commission from anarchists For the cause! Begin , gain a Favour, gain a few
For the money! Begin , gain a Favour, gain a few
Refuse them Gain a few
Inform the Constables Lose all , reduce , gain some Ragged Clothing and a Constable Favour
Autofire Card A glimpse of a kiss Reduces Nightmares, increases
Card The Revolutionary Firebrand Approach him Begin
Play him at his own game
Card Revolution and the Firebrand Ask a Revolutionary to recommend you Advance
Universal Storylet Day 4: What's the angle? Seek the downfall of the Bazaar FATE Gain a Favour and Investigate the Twelve Days of Mr. Sacks
Track Down and Silence an Anarchist Infiltrate the anarchists Gain some
Card A Complication: the Starving Poet is meeting with Anarchists Inquire among your Revolutionary contacts Remove the complication from your Case of the Starving Poet
10 The Revolutionary Gathering Persuade them to work for you Advance
20 (Sacroboscan Calendar) The Masters' Plea Agree, to safeguard the Revolution Ensure your memento item will be a
A Conclave of the Masters, Hastily Assembled Promise to help, to safeguard the Revolution
Pursuing the Parabolan Quarry Trap the bear Gives you an easier time catching the .
The Back-room of the Antiquarian's Shop Compose a Corrective Historical Narrative One way to get a
25 Enter the Cave of the Nadir A favour from the Factotum One time only, trade 7 x  Favours for a
Card The Calendrical Confusion of 1899 Check in with your Revolutionary contacts Get a bunch of
Which meeting? Sell Perfumed Gunpowder to Liberationist Revolutionaries Trades for and
Donate a Hillmover to Liberationist Revolutionaries Trades Items for and sometimes, coinage.
Sell valuable propaganda to the Veteran Revolutionary, an anti-Liberationist
Donate a Special Dispensation to the Veteran Revolutionary
Sell a socially plausible cover identity to a Veteran Revolutionary
40 Khaganian Intrigue: The Matter of an Agent Contact February Choose a Bright-Eyed Engineer as your agent, making your ultimate reward a , a , and

Rubbery Men[edit]

Threshold Location Card/Storylet Option Effect Summary
<16 Card Ministry Enforcement Join the enforcement team Beat up Rubberies for Scrip
Variable Helicon House The South Parlour Contribute some extra practitioners /variant 2 Reduces the difficulty of Persuasive/Watchful/Dangerous checks by 3 per Renown
Join in with a Rubbery Euphonium/variant 2
Listen to the compositions/variant 2
Encourage the Boneless Pianist to join in/variant 2
The Yellow Salon Admire a piece of Rubbery art
5 Your symphony is complete! A Rubbery Tone Poem A genre for your symphony, which changes the item reward to . Also requires Restored to Court
Autofire Card A glimpse of amber Reduces Nightmares
Universal Storylet Day 4: What's the angle? Help a Rubbery Friend find the spirit of ChristmasFATE Gain a Favour and Investigate the Twelve Days of Mr. Sacks
10 Helicon House The Prussian Salon Join the Tentacled Entrepreneur in his private study Begin
Offices of the Tracklayer's Union: Burrow-Infra-Mump Branch Build an Allotment Garden Create
Card A matter of business Deal in deep amber Gain
Beside the Octagonal Tomb Play the Amber Cello Just a narrative choice.
Rubbery Observances Construe a significant burble Gain and learn about Helicon House if you have not yet.
Helicon House Gain entry as an old friend to the Rubbery Men Free entry into Helicon House (Guide)

Society[edit]

Threshold Location Card/Storylet Option Effect Summary
5 An audience with the Duchess Bring dinner for her cats Raise A Name Signed with a Flourish to 5 (unlocking the Empress's Court)
Bring jade for her cats' collars
Bring your own charming company and nothing else
Card A particular thirst Attend the Ambassador's soirée One option to advance In Search of a Stiff Drink
10 Card A Theosophistical Persuasion Look for wealthy donors Turn Seeking... into Deep Amber and Favours: Society
Gather your forces against the Big Rat Advertise a spot of hunting Progresses Running Battle... during Seeking the Meaning of the Plaster Face
Card The Tower of Eyes: Behind Closed Doors at a Handsome Townhouse Scheme: Set up a Salon Creates a Salon (requires many other Renowns/Favours)
Card Speaking Engagements Take on the engagements The path to joining the Parthenaeum
Secure a special dispensation for the Exiled Antiquarian Rely on your connections at the Palace Cheaper way to progress the storyline.
15 Card The Tentacled Entrepreneur... ...has a business proposition Acquire Favours and Deep Amber
Mingle with the Guests Exchange pleasantries with two creaking ladies One of several Talk of the Town options.
20 Card The Lofty Tower: the Potential of Premises at the Bazaar A Private Auction Trade 7x  Favours, , & for Echoes and
25 Card A visit from Slowcake's Amanuensis "The company I keep speaks for me." Convert a  Favour to
Respectable Passengers Contribute evidence to a case (with an Unassuming Judge) Gain and for
Snoop on a legal argument Train and gain

Tomb-Colonies[edit]

Threshold Location Card/Storylet Option Effect Summary
4 The music of the tomb Study the dour tunes of the tomb-colonies Increases and
Tomb-Colonies Card Unorthodox technologies 'That said, lilac is a pleasant scent' Gain a Mourning Candle and some at the cost of and some and
'I politely rejected the gift' Reduce and , gain
'I took a candle to light my way upstairs' Remove much , progressing the story
Autofire Card You remember the tomb-colonists, and shudder Drops Wounds slightly
5 Card The Tower of Eyes: Behind Closed Doors at a Handsome Townhouse Scheme: Set up a Salon Creates a Salon (requires many other Renowns/Favours)
10 Card Bandages and Dust: The Tomb-Colonies The unquiet dead Unlocks .
15 Card The tomb-colonist's dogs Hunting to hounds Increases +5 CP. Requires A Name Scrawled in Blood 6 and Dangerous 81-118
A Tomb-Colonist Tour Let him offer a train tour to (Hinterland Location) Gain or on a luck challenge. Boosted by number of stations.
Discover whether a certain particular Tomb-Colonist has been riding the rails Gain while

Urchins[edit]

Threshold Location Card/Storylet Option Effect Summary
5 Your novel is complete! A Tale for the People! A genre for your novel. Also requires and Restored to Court
Autofire Card A glimpse of a cat Reduces
Pursue Your Current Case A view from above Exchange s for , with correct Airs
Card What will you do with your Grubby Kitten? Be rid of her Trade away your Connected Pet for a
Fun with the Fisher-Kings Join in their 'games' Open a Bundle of Oddities with a value of 1-130 on a 70% check
A Pail of So-Called Snow Dip a soul in it Turn a Pail into 1 CP of , up to a maximum of 5
10 Ticket touting Sell stolen tickets Gain 82 x  Pearls and 15 x  Souls
Card (Christmas) The Roof-Tops: Urchins "'Ere, you! D'you want this?" Purchase an additional for an extortionate price in Wild Words.
15 Gather your forces against the Big Rat Set a watch on the area Progresses during Seeking the Meaning of the Plaster Face
20 Gather urchin informants Negotiate with the urchin gangs Advance
25 A Light to Bright the Dark Refuse the gift Reduce , Increase Wounds, gain an
The Urchins' Games Wager a penny on a hand of Spite Dr. Blemmigan (Constant Cufflinks) Gains you , , and
Assess your Progress regarding the Jaguar Blade Complete a Jaguar Blade Wailing with Hunger Narrative only. Consumes the thunderbolt and you cannot get it back without visiting The Mind of a Long-Dead God again. Don't do this.